It’s definitely not for everyone though - people who are looking for a simulationist game will be sorely disappointed. It’s a really well tuned product with more careful balancing than just about anything else out there, and the variety of units is pretty vast. (Which to some extent is what it sounds like panamajack is in the process of doing). I really quite like it, though it can be frustrating until you wrap your brain around the right way to play. I’ve been dabbling in Wesnoth for years now, disturbingly. For level 0 units, they are amazingly effective. In the battle I did yesterday I had like 8-10 of the wind elementals leveled up, and some even to level 2. Dark Adepts for cheaper mass annihilation of foes, and in Era of Myths, I love the little Wind elemental things that you get on the Elemental faction. My favorite units, and the ones that seem to be most powerful when I have big battles are the Assassin, for just poisoning everyone and leaving your enemy with a ton of units drawing income but without enough HPS to do anything. That’s a more RPG style of playing Wesnoth that is quite a bit of fun (but tough). One of the mods I’d recommend is SurvivalExtreme. I’ve defeated The Southern Guard campaign, but in Heir to the Throne, I get teed off when my good units die to the overpowered enemy, and quit, so I haven’t been playing campaigns much lately.ĭespite avoiding the campaigns, Wesnoth has been taking up a lot of the time I’d normally spend playing MMOs. I did it like a tournament of champions with the three factions that won my battles in EOM and Default in previous 3 on 3 matches. Regular Era (Northerner, Undead and Drake) battle, which was fun. Yesterday I did a 3 on 3 Era of Myths (Elemental, Celestial, and those messenger faction guys) vs. I like to set up my own maps and then have huge battles in hotseat against myself (I know weird). It also lets you compare against how other folks were doing. I think they use this for adjusting balance, but it’s a good way to gauge the difficulty of missions. One thing I like is that you can submit your stats on the campaign. The game it seems most similar to is Allied/Panzer General (wasn’t there also a Fantasy General, or was that something else?). That really only helps if you’re going up against very high-powered units, which you aren’t likely to bring your more powerful troops up against anyway with the risk to them so high. well-trained) units only do more damage with their lower number of attacks. This kind of bothered me when it seems the ‘better’ (i.e. One thing of note is that the units with more attacks will be better against nearly all opponents. The campaign almost required you to have built up some well-trained units - and it becomes almost ridiculous when you’re bringing in weak units just to get the kill. But if you did risk them it might be impossible to go on in the campaign. There were also a few things I didn’t really like about it being so turn-based - any of your units could potentially be killed by a massed attack, but if you didn’t risk them it’d be quite tough to win. Some of the missions were absolutely great, and some just seemed poorly designed in that you have to either have trained the right units or get out quickly. I’ve played it, and got into it for a while.
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